EQ for Small-Team & Solo Players

More progression.
More possibilities.
Still EverQuest.

Discord

Project Might expands what's possible for solo players, duos and small teams, while preserving the identity of all sixteen EQ classes.

Start with a single character. Play with a friend. Build a small team.

Project Might is a non-commercial EverQuest fan project not affiliated with or endorsed by Daybreak Game Company LLC. All EverQuest trademarks, service marks, and related assets remain the exclusive property of Daybreak Game Company.

What can you realistically expect?

  • One character: Depending on class, gear and experience, solo players can defeat challenging solo/duo instances such as Bertoxxulous, Fabled Lady Vox, Rikkukin the Defender without outside assistance. They may also conquer a good chunk of the group content - up to Vex Thal.

  • Two characters: A strong duo can complete the entire solo/duo progression path and parts of the trio instance, including events in Stillmoon Temple, Old Blackburrow or Timeless Lower Guk. They may also clear group content up to Quarm and potentially beyond.

  • Four characters: A balanced team can defeat end-game encounters such as Fabled Qvic and experience a substantial portion of the highest-tier content available, including all of Fabled PoP, Fabled Qvic, Toskirakk and other raid zones.

See also NPC Difficulty Chart of EQ Might.

What If Every Class Had More Room to Grow?

EverQuest's classes were built with distinct roles, strengths, and weaknesses. These differences are a big part of what makes the game special.

Project Might keeps all sixteen classes true to their identities while opening up new possibilities for each one. Character paths, new abilities, exclusive quests, and equipment give players more ways to tackle challenges than a traditional server allows.

A Shadowknight is still a Shadowknight. A Cleric is still a Cleric. A Monk is still a Monk.

The aim isn't to remake your class—it's to give you more ways to play it.

Project Might

Bright living room with modern inventory
Bright living room with modern inventory

Built Specifically for Smaller Teams

Project Might shares its foundation with EQ Might, including its progression system, custom spells, equipment, quests and quality-of-life improvements. The difference lies in its focus.

While EQ Might supports everything from solo play to twelve-character teams, Project Might is specifically designed for teams of up to four. Encounters have been adjusted accordingly, and additional unique items and abilities help players progress independently for far longer before outside assistance becomes necessary.

More Ways to Grow Your Character

Project Might offers multiple systems that help characters overcome weaknesses, support smaller teams, and tackle challenges that would normally require additional players. Whether you're looking for survivability, utility, damage, or support, there are many ways to develop your character beyond traditional progression.

Unique Equipment

In addition to the extensive collection of custom items available on EQ Might, Project Might introduces equipment specifically designed for solo players, duos, and small teams. These items provide new abilities, utility effects, healing, regeneration, survivability tools, and other options that help players adapt to situations their class would not normally handle alone.

Choose Your Path

At level 45, every character chooses one of three Paths:

  • Path of the Pegasus provides healing and defensive abilities.

  • Path of the Cobra grants lifetaps and slowing effects.

  • Path of the Drake focuses on offensive fire-based abilities.

Your Path does not redefine your class. Instead, it provides additional abilities that can strengthen your preferred playstyle, support a small team, or help compensate for missing group roles.

Become a Warden

As players progress through the game, they can undertake the three-part Warden Quest, one of Project Might's defining character progression systems.

Completing the quest rewards a unique ring that evolves as your character grows. The ring grants Ward of Might, a powerful enhancement that increases health, regeneration, mana regeneration, damage, and spell damage. Additional augmentation slots allow players to further customize the ring with unique Warden enhancements.

For many players, becoming a Warden is one of the first major milestones on the journey from adventurer to champion.

Moon Companions

One of Project Might's distinctive features is the ability to unlock powerful Moon Pets.

The Moon Pixie acts as a magical support companion, providing healing, buffs, slows and offensive magic. They count as regular pets, and are not intended for pet classes.

The Moon Orc is a swarm-pet companion focused on raw damage, helping players overwhelm difficult opponents and shorten demanding encounters. They are intended for all classes, and work best for pet classes since pet AAs strengthen them further.

Whether you're a pet class looking to strengthen your existing companions or a non-pet class searching for additional support, companions provide new ways to tackle challenges and continue your character's growth.

The Kinship Healer

Many melee classes can acquire a Kinship Healer companion that provides supportive healing and helps adventurers survive difficult encounters. It is not a replacement for a dedicated healer, but it can make a difference for solo players and small teams.

Bright living room with modern inventory
Bright living room with modern inventory
Bright living room with modern inventory
Bright living room with modern inventory

Powerful Companions

Project Might expands the role of pets and companions across many classes, providing additional options for support, damage and survivability. Existing pets are substantially stronger than on a traditional server and come multiple ranks. Several classes gain access to entirely new companions.

Wardens have acecss to a unique pet power focus which makes their pet considerably stronger.

Druids gain access to a true, sturdy pet, while Enchanters has access to the Summon Monster spell-line . Pet classes also benefit from enhanced pets and progression systems that allow their companions to remain effective throughout the game.

A Journey of Progression

Project Might features a long-term progression system spanning 13 tiers, each unlocking new instances, higher levels, stronger rewards and additional character development opportunities.

Advance through solo/duo and group content. Challenge increasingly difficult encounters. Earn treasure chests with legendary items, unlock new abilities and continue strengthening your character with out of era and custom AAs.

Whether you're pursuing progression alone, with a friend, or as part of a small team, there is always another goal waiting beyond the next tier.

Choose Your Challenge

Most content in Project Might can be experienced in multiple difficulty modes through the unique Might System. Every character contributes Might to their party, and every instance has a suggested total Might. Smaller teams often receive a stronger Aura of Might, while larger teams rely more on their own strength.

This creates meaningful choices. A larger party may have an easier time overcoming encounters, while a smaller team can benefit from a stronger Aura of Might or potentially greater rewards. Every difficulty represents a different balance between party strength, Aura of Might and reward quality.

As your characters become stronger through better equipment, additional AAs and character progression, the same instance gradually becomes accessible at higher difficulty modes.

Here's what our players say

“Two weeks on this server, and by far one of the best experiences, very fun server.“

Subdue, June 1, 2026

“You created an amazing server. Both EQ Might and Project Might are awesome and I thank you for your time and investment to give everyone in the community something fun to play and enjoy!“

Slack, September 18, 2026

“I've said it before, but you Stizok, and your vision for custom content and progression is what is truly amazing about this server.“

Riker, September 17, 2026

“This server is amazing, you can play however you want. Its so nice. There will allways be a meta game but you can make almost anything work.“

Sonkite, May 23, 2026

More Player's Voices from EQ Might.

Getting Started

Project Might requires a Rain of Fear 2 client. As game clients are proprietary software, they are not distributed by Project Might.

The EQ Might website provides an installation guide and the Project Might patcher.

Join the Project Might Discord to ask questions, find other players, and follow server updates. While many channels are shared with EQ Might, Project Might also has its own dedicated channels, including an in-game OOC relay channel.

Installation Guide | Discord

Project Might is a non-commercial EverQuest fan project not affiliated with or endorsed by Daybreak Game Company LLC. All EverQuest trademarks, service marks, and related assets remain the exclusive property of Daybreak Game Company.